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[Stratagus-CVS] stratagus/src/network master.c


From: Russell Smith
Subject: [Stratagus-CVS] stratagus/src/network master.c
Date: Mon, 13 Oct 2003 19:01:14 -0400

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Russell Smith <address@hidden>  03/10/13 19:01:14

Modified files:
        src/network    : master.c 

Log message:
        Small Changes for meta code, commands represented as they are required.

Patches:
Index: stratagus/src/network/master.c
diff -u stratagus/src/network/master.c:1.11 stratagus/src/network/master.c:1.12
--- stratagus/src/network/master.c:1.11 Sat Oct 11 23:21:37 2003
+++ stratagus/src/network/master.c      Mon Oct 13 19:01:14 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: master.c,v 1.11 2003/10/12 03:21:37 mr-russ Exp $
+//     $Id: master.c,v 1.12 2003/10/13 23:01:14 mr-russ Exp $
 
 //@{
 
@@ -142,7 +142,7 @@
 */
 global int MetaServerOK(char **reply)
 {
-    return !strcmp("OK",*reply);
+    return !strcmp("OK\r\n",*reply) || !strcmp("OK\n",*reply);
 }
 
 /**
@@ -173,26 +173,20 @@
     }
 
     // Message Structure
+    // <Stratagus> if for Magnant Compatibility, it may be removed
     // Player Name, Game Name, VERSION, Command, **Paramaters**
-    strcpy(s, LocalPlayerName);
-    strcat(s, "\n");
-    strcat(s, GameName);
-    strcat(s, "\n");
-    strcat(s, VERSION);
-    strcat(s, "\n");
-    strcat(s, command);
-    strcat(s, "\n");
+    sprintf(s,"<Stratagus>\n%s\n%s\n%s\n%s\n", LocalPlayerName, GameName, 
VERSION, command);
 
     // Commands
-    // Login - 1, password
+    // Login - password
     // Logout - 0
-    // AddGame - ,Name,Map,Players,FreeSpots
-    // JoinGame - Nick of Host
-    // ChangeGame - ,Name,Map,Players,FreeSpots
+    // AddGame - IP,Port,Description,Map,Players,FreeSpots
+    // JoinGame - Nick of Hoster
+    // ChangeGame - Description,Map,Players,FreeSpots
     // GameList - 0
     // NextGameInList - 0
     // StartGame - 0
-    // PlayerScore - Score,Win (Add razings...)
+    // PlayerScore - Player,Score,Win (Add razings...)
     // EndGame - Called after PlayerScore.
     // AbandonGame - 0
     while (1) {




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