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[Savannah-register-public] [task #9759] Submission of Techne
From: |
Dimitris Papavasiliou |
Subject: |
[Savannah-register-public] [task #9759] Submission of Techne |
Date: |
Sat, 03 Oct 2009 08:48:43 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en; rv:1.9.0.13) Gecko/20080528 Epiphany/2.22 (Debian/2.26.3-2) |
URL:
<http://savannah.nongnu.org/task/?9759>
Summary: Submission of Techne
Project: Savannah Administration
Submitted by: dpapavas
Submitted on: Sat 03 Oct 2009 11:48:42 AM EEST
Should Start On: Sat 03 Oct 2009 12:00:00 AM EEST
Should be Finished on: Tue 13 Oct 2009 12:00:00 AM EEST
Category: Project Approval
Priority: 5 - Normal
Status: None
Privacy: Public
Percent Complete: 0%
Assigned to: None
Open/Closed: Open
Discussion Lock: Any
Effort: 0.00
_______________________________________________________
Details:
A new project has been registered at Savannah
This project account will remain inactive until a site admin approves or
discards the registration.
= Registration Administration =
While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
Administration
<https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=10360> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):
* Group Administration
<https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=10360>
= Registration Details =
* Name: *Techne*
* System Name: *techne*
* Type: non-GNU software & documentation
* License: GNU General Public License v3 or later
----
==== Description: ====
Techne is a programmable physical simulator and renderer. It reads in a set
of scripts wherein every aspect of a physical system is specified and then
proceeds to simulate and render the system onscreen. This is the general
idea. The main goal is to decouple computer programming, in its involved
low-level form at least, from digital art creation thus shifting effort away
from worrying about graphics library quirks and memory allocation and towards
understanding and modelling the physical and aesthetic aspects of a given
system. This is not enough in itself though. It's of no use if you have to
recreate the underlying framework for each separate task. The secondary goal
therefore is to design the system in such a way that new features, for
instance physical models or shading algorithms, can be added and accumulated
seamlessly, implemented with the least possible assumptions about their
intended use so that they may be reused in diverse situations.
Techne itself is written in Objective C and uses Lua as an interface
language.
==== Other Software Required: ====
Lua, MIT License, www.lua.org
OpenGL for which Mesa is an implementation, MIT License,
http://www.mesa3d.org/
OpenAL, LGPL License, http://kcat.strangesoft.net/openal.html
ODE, BSD License, http://www.ode.org/
Freetype2, GPL License, http://freetype.org/freetype2/index.html
Fontconfig, http://www.fontconfig.org/wiki/. For licensing info see COPYING
inside a distribution or http://en.wikipedia.org/wiki/Fontconfig#cite_note-0
==== Tarball URL: ====
http://savannah.gnu.org/submissions_uploads/techne-0.1.tar.gz
_______________________________________________________
Reply to this item at:
<http://savannah.nongnu.org/task/?9759>
_______________________________________________
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- [Savannah-register-public] [task #9759] Submission of Techne,
Dimitris Papavasiliou <=