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[Savannah-register-public] [task #3962] Submission of LutaPraKct
From: |
Sylvain Beucler |
Subject: |
[Savannah-register-public] [task #3962] Submission of LutaPraKct |
Date: |
Sun, 10 Apr 2005 21:07:01 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.6) Gecko/20040207 Firefox/0.8 |
Follow-up Comment #5, task #3962 (project administration):
Hi,
Those are the video cards drivers; do they provide you with a way to use
their OpenGL extensions as well?
Both drivers are unfortunately proprietary (non-free).
nVidia apparently does not allow changes to the software, and limits the
scope to Unix-like OSes, while free software is free for "anyone, anywhere".
Anyway, if your code does not depend on these drivers, there would not be an
issue.
I do not really see how you plan to use OpenGL. Will you write code specific
to ATI's and nVidia's OpenGL SDK? You will need to write two versions of the
game, right?
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- [Savannah-register-public] [task #3962] Submission of LutaPraKct, abner, 2005/04/03
- [Savannah-register-public] [task #3962] Submission of LutaPraKct, Sylvain Beucler, 2005/04/09
- [Savannah-register-public] [task #3962] Submission of LutaPraKct, abner, 2005/04/09
- [Savannah-register-public] [task #3962] Submission of LutaPraKct, Sylvain Beucler, 2005/04/09
- [Savannah-register-public] [task #3962] Submission of LutaPraKct, anonymous, 2005/04/09
- [Savannah-register-public] [task #3962] Submission of LutaPraKct,
Sylvain Beucler <=
- [Savannah-register-public] [task #3962] Submission of LutaPraKct, anonymous, 2005/04/12
- [Savannah-register-public] [task #3962] Submission of LutaPraKct, Sylvain Beucler, 2005/04/13
- [Savannah-register-public] [task #3962] Submission of LutaPraKct, anonymous, 2005/04/13