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Re: [RP] Complicated escape (or two escapes) or some other answer.
From: |
baber |
Subject: |
Re: [RP] Complicated escape (or two escapes) or some other answer. |
Date: |
Fri, 23 Jul 2010 14:25:33 -0400 |
User-agent: |
Mutt/1.5.20 (2009-06-14) |
Thanks for this. I'll start juggling.
-John B.
On Fri, Jul 23, 2010 at 06:31:12PM +0300, Shawn Betts wrote:
> > mod2 ? ? ? ?Num_Lock (0x4d)
> >
> > I didn't know Num_Lock could be a modifier...
>
> It can't. It's a hack so that X programs don't read num_lock as a
> regular key. Or maybe its some XKB thing. In any case you won't be
> able to use that key as a modifier in ratpoison. A possibility would
> be to map the keycode generated by the physical key to a different
> keysym like Hyper and stick that on mod2 (moving num_lock to an empty
> MOD). I'll leave the key juggling up to you :).
>
> -Shawn