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Re: [Qemu-devel] [PATCH v3 06/13] target/mips: Add emulation of MMI inst


From: Richard Henderson
Subject: Re: [Qemu-devel] [PATCH v3 06/13] target/mips: Add emulation of MMI instruction PEXEH
Date: Tue, 5 Mar 2019 04:25:58 -0800
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:60.0) Gecko/20100101 Thunderbird/60.4.0

On 3/4/19 10:27 AM, Aleksandar Markovic wrote:
>> From: Mateja Marjanovic <address@hidden>
>> Subject: [PATCH v3 06/13] target/mips: Add emulation of MMI instruction PEXEH
>>
>> From: Mateja Marjanovic <address@hidden>
>>
>> Add emulation of MMI instruction PEXEH. The emulation is implemented
>> using TCG front end operations directly to achieve better performance.
>>
>> Signed-off-by: Mateja Marjanovic <address@hidden>
>> ---
>>  target/mips/translate.c | 75 
>> ++++++++++++++++++++++++++++++++++++++++++++++++-
>>  1 file changed, 74 insertions(+), 1 deletion(-)
>>
>> diff --git a/target/mips/translate.c b/target/mips/translate.c
>> index 64eb10c..01efcde 100644
>> --- a/target/mips/translate.c
>> +++ b/target/mips/translate.c
>> @@ -24650,6 +24650,77 @@ static void gen_mmi_pexcw(DisasContext *ctx)
>>      }
>>  }
>>
>> +/*
>> + *  PEXEH rd, rt
>> + *
>> + *  Parallel Exchange Even Halfword
> 
> Indentation...
> 
>> + *
>> + *   1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
>> + *  +-----------+---------+---------+---------+---------+-----------+
>> + *  |    MMI    |0 0 0 0 0|   rt    |   rd    |  PEXEH  |    MMI2   |
>> + *  +-----------+---------+---------+---------+---------+-----------+
>> + */
>> +
>> +static void gen_mmi_pexeh(DisasContext *ctx)
>> +{
>> +    uint32_t pd, rt, rd;
>> +    uint32_t opcode;
>> +
>> +    opcode = ctx->opcode;
>> +
>> +    pd = extract32(opcode, 21, 5);
>> +    rt = extract32(opcode, 16, 5);
>> +    rd = extract32(opcode, 11, 5);
>> +
>> +    if (unlikely(pd != 0)) {
>> +        generate_exception_end(ctx, EXCP_RI);
>> +    } else if (rd == 0) {
>> +        /* nop */
>> +    } else if (rt == 0) {
>> +        tcg_gen_movi_i64(cpu_gpr[rd], 0);
>> +        tcg_gen_movi_i64(cpu_mmr[rd], 0);
>> +    } else {
>> +        TCGv_i64 t0 = tcg_temp_new();
>> +        TCGv_i64 t1 = tcg_temp_new();
>> +        uint64_t mask0 = (1ULL << 16) - 1;
>> +        uint64_t mask1 = mask0 << 16;
>> +        uint64_t mask2 = mask1 << 16;
>> +        uint64_t mask3 = mask2 << 16;
> 
> What about:
> 
>        uint64_t mask2 = mask0 << 32;
>        uint64_t mask3 = mask0 << 48;
> 
>> +
>> +        tcg_gen_movi_i64(t1, 0);
>> +
> 
> The last blank line should be deleted IMO.
> 
>> +        tcg_gen_andi_i64(t0, cpu_gpr[rt], mask0);
>> +        tcg_gen_shli_i64(t0, t0, 32);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +        tcg_gen_andi_i64(t0, cpu_gpr[rt], mask1);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +        tcg_gen_andi_i64(t0, cpu_gpr[rt], mask2);
>> +        tcg_gen_shri_i64(t0, t0, 32);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +        tcg_gen_andi_i64(t0, cpu_gpr[rt], mask3);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +
>> +        tcg_gen_mov_i64(cpu_gpr[rd], t1);
>> +        tcg_gen_movi_i64(t1, 0);
>> +
>> +        tcg_gen_andi_i64(t0, cpu_mmr[rt], mask0);
> 
> Better (more logical nad consistent with other patches) spacing is like
> this:
> 
>         tcg_gen_mov_i64(cpu_gpr[rd], t1);
> 
>         tcg_gen_movi_i64(t1, 0);
>         tcg_gen_andi_i64(t0, cpu_mmr[rt], mask0);
> 
>> +        tcg_gen_shli_i64(t0, t0, 32);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +        tcg_gen_andi_i64(t0, cpu_mmr[rt], mask1);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +        tcg_gen_andi_i64(t0, cpu_mmr[rt], mask2);
>> +        tcg_gen_shri_i64(t0, t0, 32);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +        tcg_gen_andi_i64(t0, cpu_mmr[rt], mask3);
>> +        tcg_gen_or_i64(t1, t0, t1);
>> +
>> +        tcg_gen_mov_i64(cpu_mmr[rd], t1);
>> +
>> +        tcg_temp_free(t0);
>> +        tcg_temp_free(t1);
>> +    }
> 
> I think that if rt == rd this whole block can be rewritten in a more optimal
> and clearer way:
> 
>         tcg_gen_andi_i64(t0, cpu_gpr[rt], mask0);
>         tcg_gen_shli_i64(t0, t0, 32);
>         tcg_gen_andi_i64(t1, cpu_gpr[rt], mask2);
>         tcg_gen_shri_i64(t1, t1, 32);
> 
>         tcg_gen_andi_i64(cpu_gpr[rd], mask3 || mask1);
>         tcg_gen_or_i64(cpu_gpr[rd], t0);
>         tcg_gen_or_i64(cpu_gpr[rd], t1);
> 
> and the same for "mmr" half.

You don't need rt == rd in order to write it that way:

  tcg_gen_andi_i64(cpu_gpr[rd], cpu_gpr[rt], mask3 | mask1);

And yes, that's much better.


r~



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