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Re: [Qemu-devel] [PATCH v3 2/5] util: introduce threaded workqueue


From: Christophe de Dinechin
Subject: Re: [Qemu-devel] [PATCH v3 2/5] util: introduce threaded workqueue
Date: Tue, 4 Dec 2018 16:49:29 +0100


> On 27 Nov 2018, at 14:51, Paolo Bonzini <address@hidden> wrote:
> 
> On 27/11/18 13:49, Christophe de Dinechin wrote:
>> So this is not really
>> helping. Also, the ThreadLocal structure itself is not necessarily aligned
>> within struct Threads. Therefore, it’s possible that “requests” for example
>> could be on the same cache line as request_fill_bitmap if planets align
>> the wrong way.
> 
> I think this is a bit exaggerated.

Hence my “if planets align the wrong way” :-)

But I understand that my wording came out too strong. My apologies.

I think the fix is to align ThreadLocal as well.


>  Linux and QEMU's own qht work just fine with compile-time directives.

Wouldn’t it work fine without any compile-time directive at all?
Alignment is just a performance optimization.

> 
>> In order to mitigate these effects, I would group the data that the user
>> writes and the data that the thread writes, i.e. reorder declarations,
>> put request_fill_bitmap and request_valid_ev together, and try
>> to put them in the same cache line so that only one cache line is invalidated
>> from within mark_request_valid instead of two.
>> 
>> Then you end up with a single alignment directive instead of 4, to
>> separate requests from completions.
> 
> Yeah, I agree with this.
> 
>> That being said, I’m not sure why you use a bitmap here. What is the
>> expected benefit relative to atomic lists (which would also make it really
>> lock-free)?
>> 
> 
> I don't think lock-free lists are easier.  Bitmaps smaller than 64
> elements are both faster and easier to manage.

I believe that this is only true if you use a linked list for both freelist
management and for thread notification (i.e. to replace the bitmaps).
However, if you use an atomic list only for the free list, and keep
bitmaps for signaling, then performance is at least equal, often better.
Plus you get the added benefit of having a thread-safe API, i.e.
something that is truly lock-free.

I did a small experiment to test / prove this. Last commit on branch:
https://github.com/c3d/recorder/commits/181122-xiao_guangdong_introduce-threaded-workqueue
Take with a grain of salt, microbenchmarks are always suspect ;-)

The code in “thread_test.c” includes Xiao’s code with two variations,
plus some testing code lifted from the flight recorder library.
1. The FREE_LIST variation (sl_test) is what I would like to propose.
2. The BITMAP variation (bm_test) is the baseline
3. The DOUBLE_LIST variation (ll_test) is the slow double-list approach

To run it, you need to do “make opt-test”, then run “test_script”
which outputs a CSV file. The summary of my findings testing on
a ThinkPad, a Xeon machine and a MacBook is here:
https://imgur.com/a/4HmbB9K

Overall, the proposed approach:

- makes the API thread safe and lock free, addressing the one
drawback that Xiao was mentioning.

- delivers up to 30% more requests on the Macbook, while being
“within noise” (sometimes marginally better) for the other two.
I suspect an optimization opportunity found by clang, because
the Macbook delivers really high numbers.

- spends less time blocking when all threads are busy, which
accounts for the higher number of client loops.

If you think that makes sense, then either Xiao can adapt the code
from the branch above, or I can send a follow-up patch.


Thanks
Christophe




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