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[Qemu-devel] [PATCH v3 0/3] Use SDL to create an OpenGL ES context for v
From: |
Elie Tournier |
Subject: |
[Qemu-devel] [PATCH v3 0/3] Use SDL to create an OpenGL ES context for virglrenderer. |
Date: |
Fri, 13 Apr 2018 14:58:39 +0100 |
Hi,
v2: Rebase on top of master
v3: Fix the json format (Eric Blake)
Move DisplayOptions from ui/sdl2.c to include/ui/sdl2.h (Gerd Hoffmann)
Fix a comparison issue (Gerd Hoffmann)
Currently, virglrenderer [1] support OpenGL ES 2.0 on the guest side
and OpenGL ES 3.0 on the host side.
Thanks to this work, we are able to run QEMU on system that only support OpenGL
ES.
The support of OpenGL ES 3.0 on the guest is limited.
We are working on it, so stay tune!
For the most curious of you, the development branch is available on
our gitlab instance [2].
In order to use this feature in QEMU, we need to create an OpenGL ES context.
This is possible thanks to the following option `-display sdl,gl=es`.
Have a nice day,
Elie
[1] https://cgit.freedesktop.org/virglrenderer
[2] https://gitlab.collabora.com/virgl-es/virglrenderer-gles/tree/hacks
Elie Tournier (3):
qapi: Parameter gl of DisplayType now accept an enum
sdl: Move DisplayOptions global to sdl2_console
sdl: Allow OpenGL ES context creation
include/ui/sdl2.h | 1 +
qapi/ui.json | 20 +++++++++++++++++++-
qemu-options.hx | 2 +-
ui/sdl2-gl.c | 19 +++++++++++++++++--
ui/sdl2.c | 10 +++++-----
vl.c | 14 +++++++++-----
6 files changed, 52 insertions(+), 14 deletions(-)
--
2.17.0
- [Qemu-devel] [PATCH v3 0/3] Use SDL to create an OpenGL ES context for virglrenderer.,
Elie Tournier <=