[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Qemu-devel] [PATCH 3/3] egl-helpers: add alpha channel to texture forma
From: |
Gerd Hoffmann |
Subject: |
[Qemu-devel] [PATCH 3/3] egl-helpers: add alpha channel to texture format |
Date: |
Tue, 20 Feb 2018 12:04:33 +0100 |
Needed when rendering cursers which (unlike framebuffers)
actually are transparent.
Signed-off-by: Gerd Hoffmann <address@hidden>
---
ui/egl-helpers.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 5fa60ef4e8..16dc3ded36 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -83,7 +83,7 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height)
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
egl_fb_setup_for_tex(fb, width, height, texture, true);
--
2.9.3