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Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary
From: |
Jindřich Makovička |
Subject: |
Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows |
Date: |
Tue, 24 Oct 2017 19:39:13 +0200 |
On Mon, 23 Oct 2017 23:38:16 -0300
Philippe Mathieu-Daudé <address@hidden> wrote:
> Hi Jindrich,
>
> This looks like 2 different patches, can you split?
Hi,
here is the split version.
>
> On 10/23/2017 06:07 PM, Jindrich Makovicka wrote:
> > ---
> > ui/sdl2.c | 41 ++++++++++++++++++++++++++++++-----------
> > 1 file changed, 30 insertions(+), 11 deletions(-)
> >
> > diff --git a/ui/sdl2.c b/ui/sdl2.c
> > index aa37b39547..685e4fabec 100644
> > --- a/ui/sdl2.c
> > +++ b/ui/sdl2.c
> > @@ -169,10 +169,10 @@ static void sdl_hide_cursor(void)
> > return;
> > }
> >
> > - if (qemu_input_is_absolute()) {
> > - SDL_ShowCursor(1);
> > - SDL_SetCursor(sdl_cursor_hidden);
> > - } else {
> > + SDL_ShowCursor(SDL_DISABLE);
> > + SDL_SetCursor(sdl_cursor_hidden);
> > +
> > + if (!qemu_input_is_absolute()) {
> > SDL_SetRelativeMouseMode(SDL_TRUE);
> > }
> > }
> > @@ -185,14 +185,16 @@ static void sdl_show_cursor(void)
> >
> > if (!qemu_input_is_absolute()) {
> > SDL_SetRelativeMouseMode(SDL_FALSE);
> > - SDL_ShowCursor(1);
> > - if (guest_cursor &&
> > - (gui_grab || qemu_input_is_absolute() ||
> > absolute_enabled)) {
> > - SDL_SetCursor(guest_sprite);
> > - } else {
> > - SDL_SetCursor(sdl_cursor_normal);
> > - }
> > }
> > +
> > + if (guest_cursor &&
> > + (gui_grab || qemu_input_is_absolute() ||
> > absolute_enabled)) {
> > + SDL_SetCursor(guest_sprite);
> > + } else {
> > + SDL_SetCursor(sdl_cursor_normal);
> > + }
> > +
> > + SDL_ShowCursor(SDL_ENABLE);
> > }
>
> first patch:
> Reviewed-by: Philippe Mathieu-Daudé <address@hidden>
>
> ---
>
> second patch:
>
> >
> > static void sdl_grab_start(struct sdl2_console *scon)
> > @@ -463,6 +465,10 @@ static void handle_mousemotion(SDL_Event *ev)
> > int max_x, max_y;
> > struct sdl2_console *scon =
> > get_scon_from_window(ev->key.windowID);
> > + if (!qemu_console_is_graphic(scon->dcl.con)) {
> > + return;
> > + }
> > +
> > if (qemu_input_is_absolute() || absolute_enabled) {
> > int scr_w, scr_h;
> > SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
> > @@ -490,6 +496,10 @@ static void handle_mousebutton(SDL_Event *ev)
> > SDL_MouseButtonEvent *bev;
> > struct sdl2_console *scon =
> > get_scon_from_window(ev->key.windowID);
> > + if (!qemu_console_is_graphic(scon->dcl.con)) {
> > + return;
> > + }
> > +
> > bev = &ev->button;
> > if (!gui_grab && !qemu_input_is_absolute()) {
> > if (ev->type == SDL_MOUSEBUTTONUP && bev->button ==
> > SDL_BUTTON_LEFT) { @@ -512,6 +522,10 @@ static void
> > handle_mousewheel(SDL_Event *ev) SDL_MouseWheelEvent *wev =
> > &ev->wheel; InputButton btn;
> >
> > + if (!qemu_console_is_graphic(scon->dcl.con)) {
> > + return;
> > + }
> > +
> > if (wev->y > 0) {
> > btn = INPUT_BUTTON_WHEEL_UP;
> > } else if (wev->y < 0) {
> > @@ -651,6 +665,11 @@ static void
> > sdl_mouse_warp(DisplayChangeListener *dcl, int x, int y, int on)
> > {
> > struct sdl2_console *scon = container_of(dcl, struct
> > sdl2_console, dcl); +
> > + if (!qemu_console_is_graphic(scon->dcl.con)) {
> > + return;
> > + }
> > +
> > if (on) {
> > if (!guest_cursor) {
> > sdl_show_cursor();
> >
>
> Regards,
>
> Phil.
--
Jindrich Makovicka
0003-sdl2-Use-the-same-pointer-show-hide-logic-for-absolu.patch
Description: Text Data
0004-sdl2-Do-not-hide-the-cursor-on-auxilliary-windows.patch
Description: Text Data
- [Qemu-devel] SDL2 various fixes, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 2/7] sdl2: Do not quit the emulator when an auxilliary window is closed, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 7/7] sdl2: Do not leave grab when fullscreen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates, Jindrich Makovicka, 2017/10/23
- Re: [Qemu-devel] SDL2 various fixes, Philippe Mathieu-Daudé, 2017/10/23