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[Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the win
From: |
Jindrich Makovicka |
Subject: |
[Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden |
Date: |
Mon, 23 Oct 2017 23:07:57 +0200 |
With SDL 2.0.6, calling SDL_ShowWindow during SDL_WINDOWEVENT_HIDDEN
blocks all subsequent display updates.
---
ui/sdl2.c | 5 -----
1 file changed, 5 deletions(-)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 53dd447fd2..7f51933234 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -576,11 +576,6 @@ static void handle_windowevent(SDL_Event *ev)
SDL_HideWindow(scon->real_window);
}
break;
- case SDL_WINDOWEVENT_HIDDEN:
- if (!scon->hidden) {
- SDL_ShowWindow(scon->real_window);
- }
- break;
}
}
--
2.15.0.rc0
- [Qemu-devel] SDL2 various fixes, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden,
Jindrich Makovicka <=
- [Qemu-devel] [PATCH 2/7] sdl2: Do not quit the emulator when an auxilliary window is closed, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 7/7] sdl2: Do not leave grab when fullscreen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates, Jindrich Makovicka, 2017/10/23
- Re: [Qemu-devel] SDL2 various fixes, Philippe Mathieu-Daudé, 2017/10/23