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[Qemu-devel] MTTCG memory ordering
From: |
Stefan Hajnoczi |
Subject: |
[Qemu-devel] MTTCG memory ordering |
Date: |
Wed, 12 Oct 2016 10:58:43 +0200 |
Hi Pranith,
I was curious about the status of your MTTCG GSoC work:
I saw your fence series which implements the noop memory barrier/fence
instructions on various architectures, but I wasn't sure if that also
covers the case where a strong target is emulated on a weak host.
Did you make TCG automatically emit barriers so stronger targets (x86)
run correctly on weaker targets (ARM)?
Thanks,
Stefan
- [Qemu-devel] MTTCG memory ordering,
Stefan Hajnoczi <=