qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Qemu-devel] MTTCG memory ordering


From: Stefan Hajnoczi
Subject: [Qemu-devel] MTTCG memory ordering
Date: Wed, 12 Oct 2016 10:58:43 +0200

Hi Pranith,
I was curious about the status of your MTTCG GSoC work:

I saw your fence series which implements the noop memory barrier/fence
instructions on various architectures, but I wasn't sure if that also
covers the case where a strong target is emulated on a weak host.

Did you make TCG automatically emit barriers so stronger targets (x86)
run correctly on weaker targets (ARM)?

Thanks,
Stefan



reply via email to

[Prev in Thread] Current Thread [Next in Thread]