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[Qemu-devel] [RFC v2 09/11] tcg: add kick timer for single-threaded vCPU
From: |
Alex Bennée |
Subject: |
[Qemu-devel] [RFC v2 09/11] tcg: add kick timer for single-threaded vCPU emulation |
Date: |
Tue, 5 Apr 2016 16:32:22 +0100 |
Currently we rely on the side effect of the main loop grabbing the
iothread_mutex to give any long running basic block chains a kick to
ensure the next vCPU is scheduled. As this code is being re-factored and
rationalised we now do it explicitly here.
Signed-off-by: Alex Bennée <address@hidden>
---
v2
- re-base fixes
- get_ticks_per_sec() -> NANOSECONDS_PER_SEC
---
cpus.c | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
diff --git a/cpus.c b/cpus.c
index 8d27fb0..e22bb77 100644
--- a/cpus.c
+++ b/cpus.c
@@ -1151,11 +1151,30 @@ static void *qemu_dummy_cpu_thread_fn(void *arg)
#endif
}
+/* Single-threaded TCG
+ *
+ * In the single-threaded case each vCPU is simulated in turn. If
+ * there is more than a single vCPU we create a simple timer to kick
+ * the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
+ * This is done explicitly rather than relying on side-effects
+ * elsewhere.
+ */
static int tcg_cpu_exec(CPUState *cpu);
+static void qemu_cpu_kick_no_halt(void);
+
+static void kick_tcg_thread(void *opaque)
+{
+ QEMUTimer *self = *(QEMUTimer **) opaque;
+ timer_mod(self,
+ qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
+ NANOSECONDS_PER_SECOND / 10);
+ qemu_cpu_kick_no_halt();
+}
static void *qemu_tcg_cpu_thread_fn(void *arg)
{
CPUState *cpu = arg;
+ QEMUTimer *kick_timer;
rcu_register_thread();
@@ -1179,6 +1198,14 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
}
}
+ /* Set to kick if we have to do more than one vCPU */
+ if (CPU_NEXT(first_cpu)) {
+ kick_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL, kick_tcg_thread,
&kick_timer);
+ timer_mod(kick_timer,
+ qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
+ NANOSECONDS_PER_SECOND / 10);
+ }
+
/* process any pending work */
atomic_mb_set(&exit_request, 1);
--
2.7.4