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[Qemu-devel] [Patch v2 1/1] blizzard: Remove support for DEPTH != 32


From: Pooja Dhannawat
Subject: [Qemu-devel] [Patch v2 1/1] blizzard: Remove support for DEPTH != 32
Date: Fri, 18 Mar 2016 21:16:20 +0530



On Friday, March 18, 2016, Gerd Hoffmann <address@hidden> wrote:
>
> On Mo, 2016-03-14 at 15:22 +0000, Peter Maydell wrote:
> > On 14 March 2016 at 15:04, Pooja Dhannawat <address@hidden> wrote:
> > > Removing support for DEPTH != 32 from blizzard template header
> > > and file that includes it, as macro DEPTH == 32 only used.
> > >
> > > Signed-off-by: Pooja Dhannawat <address@hidden>
> > > ---
> > >  hw/display/blizzard.c          | 24 ------------------------
> > >  hw/display/blizzard_template.h | 30 +-----------------------------
> > >  2 files changed, 1 insertion(+), 53 deletions(-)
>
> > So are there any cases now when
> > surface_bits_per_pixel(qemu_console_surface(c)) can return
> > zero? (I don't understand the 'case 0' code in this switch
> > at all...)
>
> Looks like a somewhat strange way to zero-fill the function pointer
> array.  Looks like a historical leftover.
>
> As blizzard uses qemu_console_resize() you will always get a surface
> with the default depth (32bpp).  So dropping the whole "switch { ... }"
> block (except for the "case 32:" lines) and adding an
> "assert(surface_bits_per_pixel(surface)==32)" should work just fine.
>
Thank you Gerd, for clearing and helping with  above question.
 
>
> cheers,
>   Gerd
>
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