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Re: [Qemu-devel] [PATCH] tile: Can load elf64 tilegx binary successfully


From: Chen Gang S
Subject: Re: [Qemu-devel] [PATCH] tile: Can load elf64 tilegx binary successfully for linux-user.
Date: Fri, 13 Feb 2015 12:43:03 +0800
User-agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.10; rv:31.0) Gecko/20100101 Thunderbird/31.4.0

On 2/13/15 06:31, Chris Metcalf wrote:
> On 2/11/2015 10:32 PM, Chen Gang S wrote:
>> And excuse me, my English is not quite well, I don't quite understand:
>>
>>    "fixing anything that breaks as a result".
>>
>> Could you provide more details? Thanks.
> 
> So if you undefine TARGET_NR_open, etc, hopefully qemu will build. If it does 
> not build, you should probably find out why, and fix it. Perhaps you can use 
> NR_openat as a replacement for NR_open, etc.
>

Originally, I have tried to remove TARGET_NR_open and others, they can
not pass building, and I also noticed about NR_openat. But at last, I
still remain TARGET_NR_open and others (with related comments):

 - Another platforms (e.g. microblaze, arm64) defined them, too.

 - It is only for linux-user, can bypass Linux tile kernel. So it is
   still correct.

 - It really wastes memory and storage a little, but for me, the related
   maintainers (not me) need to consider about whether let the code more
   complex or save memory a little.

 
>> Welcome the related diffs, I guess, it must be helpful. :-)
> 
> I uploaded it to:
> 
>   http://173.201.26.195/scm/qemu-kvm-0.13.0.get
> 
> Notice that this is against a much older version of qemu, though.
> 

OK, thanks. After read through, it is useful to me. :-)


Thanks.
-- 
Chen Gang

Open, share, and attitude like air, water, and life which God blessed



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