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Re: [Qemu-devel] [PATCH v2 5/7] console-gl: externalize shader programs


From: Max Reitz
Subject: Re: [Qemu-devel] [PATCH v2 5/7] console-gl: externalize shader programs
Date: Mon, 19 Jan 2015 11:15:48 -0500
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Thunderbird/31.3.0

On 2015-01-19 at 08:36, Gerd Hoffmann wrote:
---

S-o-b is missing.

  Makefile                    | 17 +++++++++++++++++
  scripts/shaderinclude.pl    | 16 ++++++++++++++++
  ui/console-gl.c             | 28 ++--------------------------
  ui/shader/texture-blit.frag | 10 ++++++++++
  ui/shader/texture-blit.vert | 11 +++++++++++
  5 files changed, 56 insertions(+), 26 deletions(-)
  create mode 100644 scripts/shaderinclude.pl
  create mode 100644 ui/shader/texture-blit.frag
  create mode 100644 ui/shader/texture-blit.vert

diff --git a/Makefile b/Makefile
index 6817c6f..6d77782 100644
--- a/Makefile
+++ b/Makefile
@@ -292,6 +292,7 @@ clean:
        rm -f fsdev/*.pod
        rm -rf .libs */.libs
        rm -f qemu-img-cmds.h
+       rm -f ui/shader/*-vert.h ui/shader/*-frag.h
        @# May not be present in GENERATED_HEADERS
        rm -f trace/generated-tracers-dtrace.dtrace*
        rm -f trace/generated-tracers-dtrace.h*
@@ -437,6 +438,22 @@ cscope:
        find "$(SRC_PATH)" -name "*.[chsS]" -print | sed 's,^\./,,' > 
./cscope.files
        cscope -b
+# opengl shader programs
+ui/shader/%-vert.h: $(SRC_PATH)/ui/shader/%.vert 
$(SRC_PATH)/scripts/shaderinclude.pl
+       @mkdir -p $(dir $@)
+       $(call quiet-command,\
+               perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
+               "  VERT  $@")
+
+ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag 
$(SRC_PATH)/scripts/shaderinclude.pl
+       @mkdir -p $(dir $@)
+       $(call quiet-command,\
+               perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
+               "  FRAG  $@")
+
+ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \
+       ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h
+
  # documentation
  MAKEINFO=makeinfo
  MAKEINFOFLAGS=--no-headers --no-split --number-sections
diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl
new file mode 100644
index 0000000..81b5146
--- /dev/null
+++ b/scripts/shaderinclude.pl
@@ -0,0 +1,16 @@
+#!/usr/bin/perl
+use strict;
+use warnings;
+
+my $file = shift;
+open FILE, "<", $file or die "open $file: $!";
+my $name = $file;
+$name =~ s|.*/||;
+$name =~ s/[-.]/_/g;
+print "static GLchar ${name}_src[] =\n";
+while (<FILE>) {
+    chomp;
+    printf "    \"%s\\n\"\n", $_;
+}
+print "    \"\\n\";\n";
+close FILE;


diff --git a/ui/console-gl.c b/ui/console-gl.c
index 589c682..2c9412d 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -33,32 +33,8 @@ struct ConsoleGLState {
/* ---------------------------------------------------------------------- */ -static GLchar texture_blit_vert_src[] =
-    "\n"
-    "#version 300 es\n"
-    "\n"
-    "in vec2  in_position;\n"
-    "in vec2  in_tex_coord;\n"
-    "out vec2 ex_tex_coord;\n"
-    "\n"
-    "void main(void) {\n"
-    "    gl_Position = vec4(in_position.x, in_position.y, 0.0, 1.0);\n"
-    "    ex_tex_coord = in_tex_coord;\n"
-    "}\n"
-    "\n";
-
-static GLchar texture_blit_frag_src[] =
-    "\n"
-    "#version 300 es\n"
-    "\n"
-    "uniform sampler2D image;\n"
-    "in  highp vec2 ex_tex_coord;\n"
-    "out highp vec4 out_frag_color;\n"
-    "\n"
-    "void main(void) {\n"
-    "     out_frag_color = texture(image, ex_tex_coord);\n"
-    "}\n"
-    "\n";
+#include "shader/texture-blit-vert.h"
+#include "shader/texture-blit-frag.h"
static void gl_run_texture_blit(ConsoleGLState *gls)
  {
diff --git a/ui/shader/texture-blit.frag b/ui/shader/texture-blit.frag
new file mode 100644
index 0000000..148b1aa
--- /dev/null
+++ b/ui/shader/texture-blit.frag
@@ -0,0 +1,10 @@
+
+#version 300 es
+
+uniform sampler2D image;
+in  highp vec2 ex_tex_coord;
+out highp vec4 out_frag_color;

Apart from me not knowing what highp really does because I don't know GLES, I can imagine what it's probably supposed to do (high-precision); do we really need it for these values?

(I know, I should've said that in the previous patch already…)

+
+void main(void) {
+     out_frag_color = texture(image, ex_tex_coord);
+}
diff --git a/ui/shader/texture-blit.vert b/ui/shader/texture-blit.vert
new file mode 100644
index 0000000..4ffb5d1
--- /dev/null
+++ b/ui/shader/texture-blit.vert
@@ -0,0 +1,11 @@
+
+#version 300 es
+
+in vec2  in_position;
+in vec2  in_tex_coord;
+out vec2 ex_tex_coord;
+
+void main(void) {
+    gl_Position = vec4(in_position.x, in_position.y, 0.0, 1.0);
+    ex_tex_coord = in_tex_coord;
+}

gl_Position = vec4(in_position, 0.0, 1.0);
ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;

*duck*

Anyway:

Reviewed-by: Max Reitz <address@hidden>



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