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Re: [Qemu-devel] [PATCH 07/26] tcg-aarch64: Use adrp in tcg_out_movi


From: Claudio Fontana
Subject: Re: [Qemu-devel] [PATCH 07/26] tcg-aarch64: Use adrp in tcg_out_movi
Date: Wed, 26 Mar 2014 10:34:56 +0100
User-agent: Mozilla/5.0 (Windows NT 6.1; rv:24.0) Gecko/20100101 Thunderbird/24.0.1

On 15.03.2014 03:48, Richard Henderson wrote:
> Loading an qemu pointer as an immediate happens often.  E.g.
> 
> - exit_tb $0x7fa8140013
> + exit_tb $0x7f81ee0013
> ...
> - :  d2800260        mov     x0, #0x13
> - :  f2b50280        movk    x0, #0xa814, lsl #16
> - :  f2c00fe0        movk    x0, #0x7f, lsl #32
> + :  90ff1000        adrp    x0, 0x7f81ee0000
> + :  91004c00        add     x0, x0, #0x13
> 
> Signed-off-by: Richard Henderson <address@hidden>
> ---
>  tcg/aarch64/tcg-target.c | 23 ++++++++++++++++++++++-
>  1 file changed, 22 insertions(+), 1 deletion(-)
> 
> diff --git a/tcg/aarch64/tcg-target.c b/tcg/aarch64/tcg-target.c
> index 417f51a..4944eb6 100644
> --- a/tcg/aarch64/tcg-target.c
> +++ b/tcg/aarch64/tcg-target.c
> @@ -294,6 +294,10 @@ typedef enum {
>      I3405_MOVZ      = 0x52800000,
>      I3405_MOVK      = 0x72800000,
>  
> +    /* PC relative addressing instructions.  */
> +    I3406_ADR       = 0x10000000,
> +    I3406_ADRP      = 0x90000000,
> +
>      /* Add/subtract shifted register instructions (without a shift).  */
>      I3502_ADD       = 0x0b000000,
>      I3502_ADDS      = 0x2b000000,
> @@ -457,6 +461,12 @@ static void tcg_out_insn_3405(TCGContext *s, AArch64Insn 
> insn, TCGType ext,
>      tcg_out32(s, insn | ext << 31 | shift << (21 - 4) | half << 5 | rd);
>  }
>  
> +static void tcg_out_insn_3406(TCGContext *s, AArch64Insn insn,
> +                              TCGReg rd, int64_t disp)
> +{
> +    tcg_out32(s, insn | (disp & 3) << 29 | (disp & 0x1ffffc) << (5 - 2) | 
> rd);
> +}
> +
>  /* This function is for both 3.5.2 (Add/Subtract shifted register), for
>     the rare occasion when we actually want to supply a shift amount.  */
>  static inline void tcg_out_insn_3502S(TCGContext *s, AArch64Insn insn,
> @@ -564,7 +574,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type, 
> TCGReg rd,
>      AArch64Insn insn;
>      int i, wantinv, shift;
>      tcg_target_long svalue = value;
> -    tcg_target_long ivalue, imask;
> +    tcg_target_long ivalue, imask, disp;
>  
>      /* For 32-bit values, discard potential garbage in value.  For 64-bit
>         values within [2**31, 2**32-1], we can create smaller sequences by
> @@ -595,6 +605,17 @@ static void tcg_out_movi(TCGContext *s, TCGType type, 
> TCGReg rd,
>          return;
>      }
>  
> +    /* Look for host pointer values within 4G of the PC.  This happens
> +       often when loading pointers to QEMU's own data structures.  */
> +    disp = (value >> 12) - ((intptr_t)s->code_ptr >> 12);
> +    if (disp == sextract64(disp, 0, 21)) {
> +        tcg_out_insn(s, 3406, ADRP, rd, disp);
> +        if (value & 0xfff) {
> +            tcg_out_insn(s, 3401, ADDI, type, rd, rd, value & 0xfff);
> +        }
> +        return;
> +    }
> +
>      /* Would it take fewer insns to begin with MOVN?  For the value and its
>         inverse, count the number of 16-bit lanes that are 0.  */
>      for (i = wantinv = imask = 0; i < (32 << type); i += 16) {
> 

Reviewed-by: Claudio Fontana <address@hidden>





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