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[Qemu-devel] [PATCH 3/5] input: switch ps/2 kbd to new input api
From: |
Gerd Hoffmann |
Subject: |
[Qemu-devel] [PATCH 3/5] input: switch ps/2 kbd to new input api |
Date: |
Tue, 18 Mar 2014 15:41:25 +0100 |
Signed-off-by: Gerd Hoffmann <address@hidden>
---
hw/input/ps2.c | 25 ++++++++++++++++++++++++-
1 file changed, 24 insertions(+), 1 deletion(-)
diff --git a/hw/input/ps2.c b/hw/input/ps2.c
index 3412079..9b35869 100644
--- a/hw/input/ps2.c
+++ b/hw/input/ps2.c
@@ -24,6 +24,7 @@
#include "hw/hw.h"
#include "hw/input/ps2.h"
#include "ui/console.h"
+#include "ui/input.h"
#include "sysemu/sysemu.h"
/* debug PC keyboard */
@@ -170,6 +171,21 @@ static void ps2_put_keycode(void *opaque, int keycode)
ps2_queue(&s->common, keycode);
}
+static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
+ InputEvent *evt)
+{
+ PS2KbdState *s = (PS2KbdState *)dev;
+ int scancodes[3], i, count;
+
+ qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
+ count = qemu_input_key_value_to_scancode(evt->key->key,
+ evt->key->down,
+ scancodes);
+ for (i = 0; i < count; i++) {
+ ps2_put_keycode(s, scancodes[i]);
+ }
+}
+
uint32_t ps2_read_data(void *opaque)
{
PS2State *s = (PS2State *)opaque;
@@ -650,6 +666,12 @@ static const VMStateDescription vmstate_ps2_mouse = {
}
};
+static QemuInputHandler ps2_keyboard_handler = {
+ .name = "QEMU PS/2 Keyboard",
+ .mask = INPUT_EVENT_MASK_KEY,
+ .event = ps2_keyboard_event,
+};
+
void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
{
PS2KbdState *s = (PS2KbdState *)g_malloc0(sizeof(PS2KbdState));
@@ -658,7 +680,8 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void
*update_arg)
s->common.update_arg = update_arg;
s->scancode_set = 2;
vmstate_register(NULL, 0, &vmstate_ps2_keyboard, s);
- qemu_add_kbd_event_handler(ps2_put_keycode, s);
+ qemu_input_handler_register((DeviceState *)s,
+ &ps2_keyboard_handler);
qemu_register_reset(ps2_kbd_reset, s);
return s;
}
--
1.8.3.1