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[Qemu-devel] [PATCH 2/8] tcg/optimize: fix known-zero bits optimization


From: Richard Henderson
Subject: [Qemu-devel] [PATCH 2/8] tcg/optimize: fix known-zero bits optimization
Date: Fri, 31 Jan 2014 08:46:57 -0600

From: Aurelien Jarno <address@hidden>

Known-zero bits optimization is a great idea that helps to generate more
optimized code. However the current implementation only works in very few
cases as the computed mask is not saved.

Fix this to make it really working.

Cc: Paolo Bonzini <address@hidden>
Signed-off-by: Aurelien Jarno <address@hidden>
Signed-off-by: Richard Henderson <address@hidden>
---
 tcg/optimize.c | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/tcg/optimize.c b/tcg/optimize.c
index c5cdde2..7838be2 100644
--- a/tcg/optimize.c
+++ b/tcg/optimize.c
@@ -691,7 +691,8 @@ static TCGArg *tcg_constant_folding(TCGContext *s, uint16_t 
*tcg_opc_ptr,
             break;
         }
 
-        /* Simplify using known-zero bits */
+        /* Simplify using known-zero bits. Currently only ops with a single
+           output argument is supported. */
         mask = -1;
         affected = -1;
         switch (op) {
@@ -1149,6 +1150,11 @@ static TCGArg *tcg_constant_folding(TCGContext *s, 
uint16_t *tcg_opc_ptr,
             } else {
                 for (i = 0; i < def->nb_oargs; i++) {
                     reset_temp(args[i]);
+                    /* Save the corresponding known-zero bits mask for the
+                       first output argument (only one supported so far). */
+                    if (i == 0) {
+                        temps[args[i]].mask = mask;
+                    }
                 }
             }
             for (i = 0; i < def->nb_args; i++) {
-- 
1.8.5.3




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