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Re: [Qemu-devel] [PATCH 1/2] audio: honor QEMU_AUDIO_TIMER_PERIOD instea


From: Hans de Goede
Subject: Re: [Qemu-devel] [PATCH 1/2] audio: honor QEMU_AUDIO_TIMER_PERIOD instead of waking up every *nano* second
Date: Thu, 10 Oct 2013 08:58:12 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.0

Hi,

On 10/10/2013 08:31 AM, Alex Bligh wrote:

On 9 Oct 2013, at 20:42, Hans de Goede wrote:

Now that we no longer have MIN_REARM_TIMER_NS a bug in the audio subsys has
clearly shown it self by trying to make a timer fire every nano second.

Note we have a similar problem in 1.6, 1.5 and older but there
MIN_REARM_TIMER_NS limits the wakeups caused by audio being active to
4000 times / second. This still causes a host cpu load of 50 % for simply
playing audio, where as with this patch git master is at 13%, so we should
backport this to 1.5 and 1.6 too.

Note this will not apply to 1.5 and 1.6 as is.

Cc: address@hidden
Signed-off-by: Hans de Goede <address@hidden>
---
audio/audio.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/audio/audio.c b/audio/audio.c
index af4cdf6..b3db679 100644
--- a/audio/audio.c
+++ b/audio/audio.c
@@ -1124,7 +1124,8 @@ static int audio_is_timer_needed (void)
static void audio_reset_timer (AudioState *s)
{
     if (audio_is_timer_needed ()) {
-        timer_mod (s->ts, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + 1);
+        timer_mod (s->ts,
+            qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + conf.period.ticks);

This assumes conf.period.ticks is in nanoseconds. That seems wrong.
Suggest multiplying by SCALE_US or SCALE_MS.

Which it is, quoting from higher up in the same file:

        conf.period.ticks =
            muldiv64 (1, get_ticks_per_sec (), conf.period.hertz);

And get_ticks_per_sec () returns ns .

Regards,

Hans




Alex

     }
     else {
         timer_del (s->ts);
--
1.8.3.1







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