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[Qemu-devel] [PATCH v4 16/18] tcg-arm: Use movi32 + blx for calls on v7


From: Richard Henderson
Subject: [Qemu-devel] [PATCH v4 16/18] tcg-arm: Use movi32 + blx for calls on v7
Date: Sat, 30 Mar 2013 13:43:25 -0700

Work better with branch predition when we have movw+movt,
as the size of the code is the same.  Perhaps re-evaluate
when we have a proper constant pool.

Signed-off-by: Richard Henderson <address@hidden>
---
 tcg/arm/tcg-target.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c
index 7962136..7791314 100644
--- a/tcg/arm/tcg-target.c
+++ b/tcg/arm/tcg-target.c
@@ -1019,6 +1019,9 @@ static inline void tcg_out_call(TCGContext *s, uint32_t 
addr)
         } else {
             tcg_out_bl(s, COND_AL, val);
         }
+    } else if (use_armv7_instructions) {
+        tcg_out_movi32(s, COND_AL, TCG_REG_TMP, addr);
+        tcg_out_blx(s, COND_AL, TCG_REG_TMP);
     } else {
         tcg_out_dat_imm(s, COND_AL, ARITH_ADD, TCG_REG_R14, TCG_REG_PC, 4);
         tcg_out_ld32_12(s, COND_AL, TCG_REG_PC, TCG_REG_PC, -4);
-- 
1.8.1.4




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