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From: | BALATON Zoltan |
Subject: | Re: [Qemu-devel] [PATCH 16/18] console: stop using DisplayState in gfx hardware emulation |
Date: | Tue, 26 Mar 2013 01:02:47 +0100 (CET) |
User-agent: | Alpine 2.01 (GSO 1266 2009-07-14) |
On Mon, 25 Mar 2013, Gerd Hoffmann wrote:
No, it is not, and yes, this is where the inconsistency comes from. We read wred+wgreen+wblue directly from the surface whereas depth is cached in the vmware vga state struct. Patch attached. Not fully tested yet.
Tried that before and it didn't work that time (but maybe things have improved since). I could not find the "Problem" but you might look at
http://lists.nongnu.org/archive/html/qemu-devel/2012-11/msg00512.htmland commit 1f202568e0553b416483e5993f1bde219c22cf72 for the symptoms and why these were added back after being removed shortly. If these are not relevant any more just ignore this message (or use it to get rid of the dummy depth variable in your patch).
Regards, BALATON Zoltan
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