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[Qemu-devel] [PATCH 00/18] console: data structures overhaul


From: Gerd Hoffmann
Subject: [Qemu-devel] [PATCH 00/18] console: data structures overhaul
Date: Tue, 12 Mar 2013 11:32:31 +0100

  Hi,

This patch series sorts the qemu console data structures.  Current state
is that DisplayState is used pretty much everywhere.  Which is bad.
With this patch series applied it looks like this instead:

DisplaySurface
        Central framebuffer data structure.  ui frontents (gtk, sdl,
        vnc, ...) use this (and *only* this) as data source.

QemuConsole
        Central hardware data structures.  Each graphic card gets one,
        likewise each 'vc' chardev.

DisplayState
        Ties everything together.  Private to console.c (well, should
        be, we are not there yet).

This is a prerequisite for cleaning up and improving console.c and also
brings us a step closer to multihead support.

cheers,
  Gerd

The following changes since commit fe3cc14fd83e0c8f376d849ccd0fc3433388442d:

  Merge remote-tracking branch 'quintela/migration.next' into staging 
(2013-03-11 08:30:34 -0500)

are available in the git repository at:


  git://git.kraxel.org/qemu pixman.v7

for you to fetch changes up to 8897da923112771f66afcaea24a34c0e893b91c2:

  console: remove ds_get_* helper functions (2013-03-12 10:46:07 +0100)

----------------------------------------------------------------
Gerd Hoffmann (18):
      console: fix displaychangelisteners interface
      console: kill DisplayState->opaque
      spice: zap sdpy global
      qxl: zap qxl0 global
      qxl: better vga init in enter_vga_mode
      sdl: drop dead code
      console: rework DisplaySurface handling [vga emu side]
      console: rework DisplaySurface handling [dcl/ui side]
      console: add surface_*() getters
      gtk: stop using DisplayState
      vnc: stop using DisplayState
      sdl: stop using DisplayState
      spice: stop using DisplayState
      cocoa: stop using DisplayState
      console: zap displaystate from dcl callbacks
      console: stop using DisplayState in gfx hardware emulation
      console: zap color_table
      console: remove ds_get_* helper functions

 hw/arm/musicpal.c          |   20 +-
 hw/arm/nseries.c           |    7 -
 hw/arm/palm.c              |    7 -
 hw/blizzard.c              |   37 ++--
 hw/cirrus_vga.c            |   22 ++-
 hw/exynos4210_fimd.c       |   17 +-
 hw/framebuffer.c           |    4 +-
 hw/framebuffer.h           |    2 +-
 hw/g364fb.c                |   43 ++--
 hw/jazz_led.c              |   88 +++++----
 hw/milkymist-vgafb.c       |   17 +-
 hw/omap_lcdc.c             |   47 +++--
 hw/pl110.c                 |   24 +--
 hw/pxa2xx_lcd.c            |   39 ++--
 hw/qxl-render.c            |   21 +-
 hw/qxl.c                   |   61 +++---
 hw/sm501.c                 |   34 ++--
 hw/ssd0303.c               |   17 +-
 hw/ssd0323.c               |   19 +-
 hw/tc6393xb.c              |   28 +--
 hw/tc6393xb_template.h     |    5 +-
 hw/tcx.c                   |   62 +++---
 hw/vga-isa-mm.c            |    5 +-
 hw/vga-isa.c               |    4 +-
 hw/vga-pci.c               |    4 +-
 hw/vga.c                   |  109 +++++-----
 hw/vga_int.h               |    2 +-
 hw/vmware_vga.c            |  107 +++++-----
 hw/xenfb.c                 |   57 +++---
 include/ui/console.h       |  274 +++++++-------------------
 include/ui/spice-display.h |    9 +-
 trace-events               |    7 +-
 ui/cocoa.m                 |   57 ++----
 ui/console.c               |  470 +++++++++++++++++++++++++-------------------
 ui/curses.c                |   28 ++-
 ui/gtk.c                   |  160 ++++++++-------
 ui/sdl.c                   |  118 ++++++-----
 ui/spice-display.c         |   81 ++++----
 ui/vnc-enc-tight.c         |    7 +-
 ui/vnc-jobs.c              |    1 -
 ui/vnc.c                   |  143 +++++++-------
 ui/vnc.h                   |    4 +-
 vl.c                       |    6 +-
 43 files changed, 1170 insertions(+), 1104 deletions(-)



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