qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Qemu-devel] [PATCH] tcg/README: Expand advice on number of TCG ops per


From: Peter Maydell
Subject: [Qemu-devel] [PATCH] tcg/README: Expand advice on number of TCG ops per target insn
Date: Wed, 22 Jun 2011 15:40:06 +0100

Expand the note on the number of TCG ops generated per target insn,
to be clearer about the range of applicability of the 20 op rule
of thumb. Also add a note about the hard MAX_OP_PER_INSTR limit.

Signed-off-by: Peter Maydell <address@hidden>
---
The expansion of the first bullet point is based on remarks by
Aurelien in this email:
http://lists.gnu.org/archive/html/qemu-devel/2011-06/msg00395.html

 tcg/README |   10 +++++++++-
 1 files changed, 9 insertions(+), 1 deletions(-)

diff --git a/tcg/README b/tcg/README
index 6600122..cfdfd96 100644
--- a/tcg/README
+++ b/tcg/README
@@ -504,7 +504,15 @@ register.
 - Don't hesitate to use helpers for complicated or seldom used target
   instructions. There is little performance advantage in using TCG to
   implement target instructions taking more than about twenty TCG
-  instructions.
+  instructions. Note that this rule of thumb is more applicable to
+  helpers doing complex logic or arithmetic, where the C compiler has
+  scope to do a good job of optimisation; it is less relevant where
+  the instruction is mostly doing loads and stores, and in those cases
+  inline TCG may still be faster for longer sequences.
+
+- The hard limit on the number of TCG instructions you can generate
+  per target instruction is set by MAX_OP_PER_INSTR in exec-all.h --
+  you cannot exceed this without risking a buffer overrun.
 
 - Use the 'discard' instruction if you know that TCG won't be able to
   prove that a given global is "dead" at a given program point. The
-- 
1.7.1




reply via email to

[Prev in Thread] Current Thread [Next in Thread]