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Re: [Qemu-devel] [PATCH v3] ui/sdl: Load optional QEMU icon


From: Aurelien Jarno
Subject: Re: [Qemu-devel] [PATCH v3] ui/sdl: Load optional QEMU icon
Date: Fri, 1 Apr 2011 21:54:09 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

On Wed, Feb 16, 2011 at 09:15:40PM +0100, Stefan Weil wrote:
> Load an optional QEMU icon file. If there is no icon file named
> qemu.bmp in QEMU's default search path, QEMU will run with
> the usual system default icon.
> 
> A matching icon file  will be loaded and used by X Windows managers
> or MS Windows while a QEMU instance is running.
> 
> SDL requires icon files in 32x32x4 bmp format.
> 
> v2:
> The first version of this patch also included qemu-icon.bmp
> and rules to handle this file. That part will now be published
> in a separate patch as soon as the QEMU community has chosen
> a common QEMU icon. The SDL code here is useful to try
> different icons.
> 
> v3:
> White pixels are now used for transparency.
> This needs a 16 colour bmp file.
> 
> Cc: Anthony Liguori <address@hidden>
> Signed-off-by: Stefan Weil <address@hidden>
> ---
>  ui/sdl.c |   13 +++++++++++++
>  1 files changed, 13 insertions(+), 0 deletions(-)

Thanks, applied.

> diff --git a/ui/sdl.c b/ui/sdl.c
> index 47ac49c..f5dbc93 100644
> --- a/ui/sdl.c
> +++ b/ui/sdl.c
> @@ -816,6 +816,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, 
> int no_frame)
>      uint8_t data = 0;
>      DisplayAllocator *da;
>      const SDL_VideoInfo *vi;
> +    char *filename;
>  
>  #if defined(__APPLE__)
>      /* always use generic keymaps */
> @@ -848,6 +849,18 @@ void sdl_display_init(DisplayState *ds, int full_screen, 
> int no_frame)
>      vi = SDL_GetVideoInfo();
>      host_format = *(vi->vfmt);
>  
> +    /* Load a 32x32x4 image. White pixels are transparent. */
> +    filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
> +    if (filename) {
> +        SDL_Surface *image = SDL_LoadBMP(filename);
> +        if (image) {
> +            uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
> +            SDL_SetColorKey(image, SDL_SRCCOLORKEY, colorkey);
> +            SDL_WM_SetIcon(image, NULL);
> +        }
> +        qemu_free(filename);
> +    }
> +
>      dcl = qemu_mallocz(sizeof(DisplayChangeListener));
>      dcl->dpy_update = sdl_update;
>      dcl->dpy_resize = sdl_resize;
> -- 
> 1.7.2.3
> 
> 
> 

-- 
Aurelien Jarno                          GPG: 1024D/F1BCDB73
address@hidden                 http://www.aurel32.net



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