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[Qemu-devel] [PATCH 4/4] target-arm: Use the standard FPSCR value for VR
From: |
Peter Maydell |
Subject: |
[Qemu-devel] [PATCH 4/4] target-arm: Use the standard FPSCR value for VRSQRTS |
Date: |
Fri, 7 Jan 2011 09:26:27 +0000 |
VSQRTS always uses the standard FPSCR value as it is a Neon instruction.
Signed-off-by: Peter Maydell <address@hidden>
---
target-arm/helper.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/target-arm/helper.c b/target-arm/helper.c
index d779055..8186500 100644
--- a/target-arm/helper.c
+++ b/target-arm/helper.c
@@ -2616,7 +2616,7 @@ float32 HELPER(recps_f32)(float32 a, float32 b, CPUState
*env)
float32 HELPER(rsqrts_f32)(float32 a, float32 b, CPUState *env)
{
- float_status *s = &env->vfp.fp_status;
+ float_status *s = &env->vfp.standard_fp_status;
float32 two = int32_to_float32(2, s);
float32 three = int32_to_float32(3, s);
float32 product;
--
1.6.3.3