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Re: [Qemu-devel] load-store experiment...
From: |
Laurent Desnogues |
Subject: |
Re: [Qemu-devel] load-store experiment... |
Date: |
Wed, 11 Nov 2009 16:41:04 +0100 |
On Wed, Nov 11, 2009 at 8:51 AM, Chad <address@hidden> wrote:
> (this is mostly to get some ideas going rather than trying to get anything
> upstream... yet!)
>
> This version of tcg_out_mov for i386's tcg-target.c filters out the
>
> mov %ebx, %edx
> mov %ebx, [some index]
> mov %edx, %ebx
The question is: what TCG sequence produces this kind of code?
Laurent
> I don't have benchmarks, but it does remove a few mov's and qemu can still
> load and run a linux kernel ;)
>
> It'd be easier to do more optimizations if qemu recorded output at the
> assembly instruction level.
>
> ---
>
> static uint8_t *lmovloc = 0;
> static int lmovret = -1, lmovarg = -1;
> static inline void tcg_out_mov(TCGContext *s, int ret, int arg)
> {
> int ldiff, nowrite = 0;
>
> if (arg != ret) {
> /* Check for a mov, mov->x, mov pattern */
> ldiff = s->code_ptr - lmovloc;
> if (((ldiff == 8) || (ldiff == 5)) &&
> (*(lmovloc + 2) == 0x89) &&
> ((lmovret == ret) && (lmovarg == arg))) nowrite = 1;
> /* Write */
> lmovloc = s->code_ptr;
> if (!nowrite) {
> tcg_out_modrm(s, 0x8b, ret, arg);
> } else {
> qemu_log("removed\n");
> }
> lmovret = arg; lmovarg = ret;
> }
> }
>