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[Qemu-devel] [PATCH] sdl.c: support 32 bpp cursors


From: Reimar Döffinger
Subject: [Qemu-devel] [PATCH] sdl.c: support 32 bpp cursors
Date: Mon, 17 Aug 2009 17:58:14 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

Hello,
currently when a 32 bpp cursor gets defined the result is all-black in
the areas that are not transparent (you'll get a 32 bpp cursor if you
use my previous patch to allow vmware_vga to use a 32 bpp framebuffer).
This is because the switch in sdl.c lacks a 32 bpp case.
The thing I am unsure about though is which byte is the unused one and
should be skipped, the first or the last - for the black-and-white
cursors I tested it doesn't make a difference...

Signed-off-by: Reimar Döffinger <address@hidden>

Attachment: sdl_32bpp_cursor.diff
Description: Text document


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