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Re: [Qemu-devel] [PATCH] opengl rendering in the sdl window


From: Anthony Liguori
Subject: Re: [Qemu-devel] [PATCH] opengl rendering in the sdl window
Date: Sat, 06 Sep 2008 22:21:55 -0500
User-agent: Thunderbird 2.0.0.16 (X11/20080723)

Stefano Stabellini wrote:
Daniel P. Berrange wrote:

The problem with OpenGL is that it has horrible rendering issues if you
are also using a compositing window manager like Compiz. You need an X
server & driver which supports Redirected Direct Rendering [1]. No distro currently has any official support for this yet. AFAIK, the next Fedora 10
will be the first to support it, and even then only on Intel hardware[2].
ATI is still a fair way off, and NVidia support is nowhere to be seen.


I don't think this should impact our choice, these are all issues that
will be solved sooner or later (hopefully sooner).

Practically speaking, it's a royal pain. It means it has to be disabled by default. What's most annoying is that Ubuntu enables compiz by default so there are a lot of users that will be affected.

There are a lot of outstanding SDL/VNC patches right now. I'm going to spend time testing/applying them tomorrow. OpenGL support is neat but I'm on the fence about whether it's the right thing to apply it.

I'd like to see if it really makes a difference performance wise to render with OpenGL. I've had good results in the past using software bilinear interpolation to do scaling. If OpenGL doesn't provide a measurable performance advantage, doing it in software may be the right thing to do.

Regards,

Anthony Liguori

For
accelerated resize of windows though you shouldn't need 3d - the graphics
driver 2-d hardware acceleration  support ought to be sufficient I'd
imagine


SDL doesn't offer this feature, and OpenGL is not just for 3D.







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