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[Qemu-devel] Re: sdl fix for mouse grab/hide


From: Adam D. Moss
Subject: [Qemu-devel] Re: sdl fix for mouse grab/hide
Date: Thu, 25 May 2006 17:40:19 -0000
User-agent: Thunderbird 1.5 (X11/20051201)

Herbert Poetzl wrote:
which is almost met, except for qemu _not_ using
the SDL_ShowCursor() but instead doing a special
SDL_SetCursor(sdl_cursor_hidden), which results in
SDL _not_ transmitting the relative motion events
once the border is reached, which in turn gives
funny behaviour :)

The code you're changing was added to work-around a supposed
SDL bug in the first place.  Below is the text of the original
2006-03-01 posting for the change, by address@hidden
--adam
------------------------------------------------------
There appears to bug a bug in the latest version of SDL (1.2.9) that causes the position of the cursor to be wrongly reported after calling SDL_ShowCursor(0).

When the cursor is disabled, relative and absolute mouse events are reported as garbage.

This patch works around this by using a invisible cursor instead of disabling the cursor. This has the same functionality of disabling the cursor but avoids these problems.

For what it's worth, disabling the cursor in older versions of SDL also has strange side effects. For instance, the cursor gets warped when you hit the edge of the bounding box. If you're using an absolute input device (emulating a Wacom or Synaptics touchpad for instance), this results in weird mouse behavior (when you exit this window, your mouse ends up in the middle of the window!).

Avoiding SDL_ShowCursor(0) is probably a good idea regardless of this particular bug.





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