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Re: [Qemu-block] [Qemu-devel] [PATCH] blockdev-backup: enable non-root n


From: Max Reitz
Subject: Re: [Qemu-block] [Qemu-devel] [PATCH] blockdev-backup: enable non-root nodes for backup
Date: Mon, 11 Dec 2017 18:05:09 +0100
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.4.0

On 2017-12-11 17:47, John Snow wrote:
> 
> 
> On 12/11/2017 11:31 AM, Max Reitz wrote:
>> On 2017-12-08 18:09, John Snow wrote:
>>>
>>>
>>> On 12/08/2017 09:30 AM, Max Reitz wrote:
>>>> On 2017-12-05 01:48, John Snow wrote:
>>>>>
>>>>>
>>>>> On 12/04/2017 05:21 PM, Max Reitz wrote:
>>>>>> On 2017-12-04 23:15, John Snow wrote:
>>>>>>>
>>>>>>>
>>>>>>> On 12/01/2017 02:41 PM, Max Reitz wrote:
>>>>>>>> ((By the way, I don't suppose that's how it should work...  But I don't
>>>>>>>> suppose that we want propagation of dirtying towards the BDS roots, do
>>>>>>>> we? :-/))
>>>>>>>
>>>>>>> I have never really satisfactorily explained to myself what bitmaps on
>>>>>>> intermediate notes truly represent or mean.
>>>>>>>
>>>>>>> The simple case is "This layer itself serviced a write request."
>>>>>>>
>>>>>>> If that information is not necessarily meaningful, I'm not sure that's a
>>>>>>> problem except in configuration.
>>>>>>>
>>>>>>>
>>>>>>> ...Now, if you wanted to talk about bitmaps that associate with a
>>>>>>> Backend instead of a Node...
>>>>>>
>>>>>> But it's not about bitmaps on intermediate nodes, quite the opposite.
>>>>>> It's about bitmaps on roots but write requests happening on intermediate
>>>>>> nodes.
>>>>>>
>>>>>
>>>>> Oh, I see what you're saying. It magically doesn't really change my
>>>>> opinion, by coincidence!
>>>>>
>>>>>> Say you have a node I and two filter nodes A and B using it (and they
>>>>>> are OK with shared writers).  There is a dirty bitmap on A.
>>>>>>
>>>>>> Now when a write request goes through B, I will obviously have changed,
>>>>>> and because A and B are filters, so will A.  But the dirty bitmap on A
>>>>>> will still be clean.
>>>>>>
>>>>>> My example was that when you run a mirror over A, you won't see dirtying
>>>>>> from B.  So you can't e.g. add a throttle driver between a mirror job
>>>>>> and the node you want to mirror, because the dirty bitmap on the
>>>>>> throttle driver will not be affected by accesses to the actual node.
>>>>>>
>>>>>> Max
>>>>>>
>>>>>
>>>>> Well, in this case I would say that a root BDS is not really any
>>>>> different from an intermediate one and can't really know what's going on
>>>>> in the world outside.
>>>>>
>>>>> At least, I think that's how we model it right now -- we pretend that we
>>>>> can record the activity of an entire drive graph by putting the bitmap
>>>>> on the root-most node we can get a hold of and assuming that all writes
>>>>> are going to go through us.
>>>>
>>>> Well, yeah, I know we do.  But I consider this counter-intuitive and if
>>>> something is counter-intuitive it's often a bug.
>>>>
>>>>> Clearly this is increasingly false the more we modularise the block graph.
>>>>>
>>>>>
>>>>> *uhm*
>>>>>
>>>>>
>>>>> I would say that a bitmap attached to a BlockBackend should behave in
>>>>> the way you say: writes to any children should change the bitmap here.
>>>>>
>>>>> bitmaps attached to nodes shouldn't worry about such things.
>>>>
>>>> Do we have bitmaps attached to BlockBackends?  I sure hope not.
>>>>
>>>> We should not have any interface that requires the use of BlockBackends
>>>> by now.  If we do, that's something that has to be fixed.
>>>>
>>>> Max
>>>>
>>>
>>> I'm not sure what the right paradigm is anymore, then.
>>>
>>> A node is just a node, but something has to represent the "drive" as far
>>> as the device model sees it. I thought that *was* the BlockBackend, but
>>> is it not?
>>
>> Yes, and on the other side the BB represents the device model for the
>> block layer.  But the thing is that the user should be blissfully
>> unaware...  Or do you want to make bitmaps attachable to guest devices
>> (through the QOM path or ID) instead?
>>
> 
> OK, sure -- the user can specify a device model to attach it to instead
> of a node. They don't have to be aware of the BB itself.
> 
> The implementation though, I imagine it associates with that BB.

But that would be a whole new implementation...

>> (The block layer would then internally translate that to a BB.  But
>> that's a bad internal interface because the bitmap is still attached to
>> a BDS, and it's a bad external interface because currently you can
>> attach bitmaps to nodes and only to nodes...)
> 
> What if the type of bitmap we want to track trans-node changes was not
> attached to a BDS? That'd be one way to obviously discriminate between
> "This tracks tree-wide changes" and "This tracks node-local changes."

A new type of bitmap? :-/

> Implementation wise I don't have any actual thought as to how this could
> possibly be efficient. Maybe a bitmap reference at each BDS that is a
> child of that particular BB?
> 
> On attach, the BDS gets a set-only reference to that bitmap.
> On detach, we remove the reference.
> 
> Then, any writes anywhere in the tree will coagulate in one place. It
> may or may not be particularly true or correct, because a write down the
> tree doesn't necessarily mean the visible data has changed at the top
> layer, but I don't think we have anything institutionally set in place
> to determine if we are changing visible data up-graph with a write
> down-graph.

Hmmm...  The first thing to clarify is whether we want two types of
bitmaps.  I don't think there is much use to node-local bitmaps, all
bitmaps should track every dirtying of their associated node (wherever
it comes from).

However, if that is too much of a performance penalty...  Then we
probably do have to distinguish between the two so that users only add
tree-wide bitmaps when they need them.

OTOH, I guess that in the common case it's not a performance penalty at
all, if done right.  Usually, a node you attach a bitmap to will not
have child nodes that are written to by other nodes.  So in the common
case your tree-wide bitmap is just a plain local bitmap and thus just as
efficient.

And if some child node is indeed written to by some other node...  I
think you always want a tree-wide bitmap anyway.

So I think all bitmaps should be tree-wide and the fact that they
currently are not is a bug.

Max

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