// $Id: mover.hxx,v 1.00 2002/11/26 21:30:37 grumbel Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 1999 Ingo Ruhnke
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_MOVER_HXX
#define HEADER_PINGUS_MOVER_HXX
class Vector;
class World;
template
class Mover
{
public:
/** Constructor of abstract class */
Mover(World* const world_arg, const Vector& pos_arg);
/** Destructor of abstract class */
virtual ~Mover() = 0;
/** Updates the position of the object taking into account collisions */
virtual void update(const Vector& move, Collider collider) = 0;
/** Get the resulting position vector */
Vector get_pos() const;
/** Get the move vector remaining after a collision */
Vector remaining() const;
/** Get whether object stopped moving because it collided with something */
bool collided() const;
protected:
/** World in which the object should move */
World* const world;
/** Position of the object to move */
Vector pos;
/** Move vector remaining after a collision */
Vector remaining_move;
/** Flag to denote whether object has had a collision */
bool collision;
};
template
Mover::Mover(World* const world_arg, const Vector& pos_arg)
: world(world_arg),
pos(pos_arg),
remaining_move(0.0f, 0.0f, 0.0f),
collision(false)
{
}
template
Mover::~Mover ()
{
}
template
inline Vector Mover::get_pos() const
{
return pos;
}
template
inline Vector Mover::remaining() const
{
return remaining_move;
}
template
inline bool Mover::collided() const
{
return collision;
}
#endif
/* EOF */