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Re: [Openexr-user] UI files for Shake plugin
From: |
John Coldrick |
Subject: |
Re: [Openexr-user] UI files for Shake plugin |
Date: |
Mon, 28 Mar 2005 09:50:06 -0500 |
User-agent: |
KMail/1.6.2 |
On Thursday 24 March 2005 18:13, John Pierson wrote:
> I've compiled the Shake exr plugin from the download area. Can anyone
> provide the Shake UI integration steps for Linux?
If you check out highend2D
http://www.highend2d.com/shake/macros/
almost all of the macros there come with instructions on installing
custom
stuff - the process is unnecessarily obfuscated IMHO but there yah go. ;) I
don't do it enough to remember it off by heart, sorry.
You'll need to compile your .so, of course, and you've mentioned the
SDK
which you'll need so I assume that part is fine. Your exrFormat.so would
typically go in $HOME/nreal/include/startup or the equivalent in whatever
production paths you use. Add to that the ui files as per the above forum.
I had some trouble compiling in SUSE 9.2 on one of those Intel/modded
EM64
systems, but haven't had the time to track it down yet. Worked fine on a
SUSE 9.1/Xeon system tho'
Cheers,
J.C.
--
John Coldrick www.axyzfx.com Axyz Animation
Houdini/Renderman/Discreet 425 Adelaide St W
416-504-0425 Toronto, ON Canada
address@hidden M5V 1S4
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