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Re: [Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLO
From: |
Nick |
Subject: |
Re: [Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLOAT |
Date: |
Thu, 29 Oct 2015 23:41:00 -0700 |
Out of curiosity have you set things up so that a 1/2.2 gamma needs to be
applied (i.e. does it look right if you apply a degamma in the shader)? If that
solves it you've got something assuming srgb somewhere.
________
Message scanned for primal timeline violations and causal entropic limits.
> On 2015/10/29, at 16:31, Christopher Horvath <address@hidden> wrote:
>
> Hey Folks,
>
> I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba
> half-float pixels with glTexImage2D, I get washed out colors. I can use
> HALF_FLOAT internal formats without problems, it seems to be related to the
> actual data buffer being uploaded.
>
> Does anyone have experience with this?
>
> Chris
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