openexr-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Openexr-devel] OpenEXR Data Channel Configurations


From: Angus Taggart
Subject: Re: [Openexr-devel] OpenEXR Data Channel Configurations
Date: Mon, 15 Nov 2004 12:46:24 -0800

Richard,

The custom_channels.exr file provides a great combination of RGBA+aux channels.

Thanks!

Angus



------------------------------------
Angus Taggart
Apple R&D, Santa Monica


On Nov 15, 2004, at 12:11 PM, Richard Annema wrote:

Angus Taggart :

We do have an archive of a 'fat' EXR, containing many channels and additional data.

All the image channels are scanline, as we haven't added tiled support to our OpenEXR i/o plugin for 3ds max yet.

I've put it available at :
http://www.pointzero.nl/temp/openexr_plugin_output.zip - 2.8MB
A small HTML document gives some explanation on the channels and datatypes (one of which is 'proprietary').

Best regards,
Richard Annema
Director of Client Relations
SplutterFish, LLC

Angus Taggart wrote:

Thanks everyone for the feedback to my question.

At this point, it would be very helpful if we could get some 'fat' EXR's to do some testing with (i.e. RGBA+aux image data). Ideally, we'd like to get a hold of a file in which the image data is stored in scanlines and a file in which the image data is stored in tiles.

Thanks,
Angus

------------------------------------
Angus Taggart
Apple R&D, Santa Monica


On Nov 15, 2004, at 2:37 AM, Ciaran Wills wrote:

On Fri, 2004-11-12 at 20:55, Angus Taggart wrote:

Hi,

Is it common for facilities to create OpenEXR files that contain both standard RGBA data and auxiliary data channels (e.g. normal vector data
and motion vector data)?  The reason that I ask is that the OpenEXR
library provides specialized classes for handling scanline and tiled
RGBA files and I was wondering what the recommended approach would be
to handling files that contain RGBA+aux data.


Hi Angus,

We've started using 'fat' EXRs on some projects, mainly as it simplifies
the asset tracking and versioning process.  Our EXR Shake plugin lets
you choose which channels to load (defaulting to RGBA if they are
present).

I expect fat EXRs will become more common - several people here have
expressed a preference for working this way if all the relevant tools
support it.

Ciaran.





_______________________________________________
Openexr-devel mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/openexr-devel








reply via email to

[Prev in Thread] Current Thread [Next in Thread]