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Re: [Openexr-devel] exrdisplay and fragment shaders
From: |
Drew Hess |
Subject: |
Re: [Openexr-devel] exrdisplay and fragment shaders |
Date: |
Fri, 14 Mar 2003 02:34:46 -0800 (PST) |
On Fri, 14 Mar 2003, Drew Hess wrote:
> Making it work in Win32 with Visual C++ and
> the Intel 7.0 C++ compiler should be as easy as creating a new
> "exrdisplay-fragshader" project that includes a path to the Win32 version
> of the Cg SDK.
Oh, you'll need to add /D "HAVE_FRAGMENT_SHADERS" to the compile-time
arguments and add ImageViewFragShader.cpp and ImageViewFragShader.h to the
file list, too.
-dwh-