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Re: [Openexr-devel] exrdisplay and fragment shaders


From: Drew Hess
Subject: Re: [Openexr-devel] exrdisplay and fragment shaders
Date: Fri, 14 Mar 2003 02:34:46 -0800 (PST)

On Fri, 14 Mar 2003, Drew Hess wrote:

> Making it work in Win32 with Visual C++ and
> the Intel 7.0 C++ compiler should be as easy as creating a new
> "exrdisplay-fragshader" project that includes a path to the Win32 version 
> of the Cg SDK.


Oh, you'll need to add /D "HAVE_FRAGMENT_SHADERS" to the compile-time
arguments and add ImageViewFragShader.cpp and ImageViewFragShader.h to the 
file list, too.


-dwh-





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