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Re: circular markersizes via rotation matrix


From: Daniel J Sebald
Subject: Re: circular markersizes via rotation matrix
Date: Sat, 20 Aug 2016 15:39:05 -0500
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:38.0) Gecko/20100101 Thunderbird/38.7.2

On 08/20/2016 03:34 PM, Daniel J Sebald wrote:

Something didn't make sense to me (i.e., the fact it takes 6.185s to
compute coordinates for 1M circles, yet that is almost as long as it
takes for the first pass of the OpenGL rendering for 1M 'or' symbols).
Also, note how quickly an OpenGL rendering of a 1M points takes, just a
fraction of a second.

I meant that rendering a line (as opposed to symbols) of 1M points takes a fraction of a second.

Dan



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