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From: | Daniel J Sebald |
Subject: | Re: circular markersizes via rotation matrix |
Date: | Sat, 20 Aug 2016 15:39:05 -0500 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:38.0) Gecko/20100101 Thunderbird/38.7.2 |
On 08/20/2016 03:34 PM, Daniel J Sebald wrote:
Something didn't make sense to me (i.e., the fact it takes 6.185s to compute coordinates for 1M circles, yet that is almost as long as it takes for the first pass of the OpenGL rendering for 1M 'or' symbols). Also, note how quickly an OpenGL rendering of a 1M points takes, just a fraction of a second.
I meant that rendering a line (as opposed to symbols) of 1M points takes a fraction of a second.
Dan
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