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Re: Plotting in the GUI
From: |
Michael Goffioul |
Subject: |
Re: Plotting in the GUI |
Date: |
Sun, 24 Apr 2011 22:35:00 +0200 |
On Fri, Apr 22, 2011 at 9:59 PM, Jacob Dawid <address@hidden> wrote:
> Hello everybody,
>
> in the last two weeks I have tried to integrate a plotting subsection into
> Quint. Qt offers a QGLWidget, which handles an OpenGL rendering context
> itself. Jordi told me in IRC that there has been lots of erffort put into a
> new fltk rendering backend, which uses OpenGL to plot and is very mighty as
> of now. What I am interested in is how that plotting backend works (in the
> sense of an abstract idea or structure) on a code level and where one needs
> to make cut in order to make use of it. Is it documented somewhere or is
> there an expert that can give me a rough overview of what's happening there?
> It's really difficult to grasp the whole from barely staring at thousands of
> lines of code.
AFAIK, John mentioned recently he was also working on porting existing
octaveDE graphics code to Qt. Are you working together with him on it?
Michael.