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Re: opengl and images


From: Shai Ayal
Subject: Re: opengl and images
Date: Tue, 6 Oct 2009 09:51:28 +0200

On Tue, Oct 6, 2009 at 8:30 AM, Michael Goffioul
<address@hidden> wrote:
> On Tue, Oct 6, 2009 at 6:39 AM, Shai Ayal <address@hidden> wrote:
>> Another workaround is to use surface objects for images.
>
> Surface objects use textures mapping. The problem is the same.

I meant using the actual image as a surface using the
surface.facecolor property and flat shading. This will probably be
very inefficient, but should work in all conditions since the image
pixels will be OpenGL polygons

Shai


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