octave-maintainers
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: GSoC project: new graphics backend


From: Shai Ayal
Subject: Re: GSoC project: new graphics backend
Date: Sat, 28 Mar 2009 14:42:15 +0200

On Sat, Mar 28, 2009 at 1:13 PM, Arseniy Lartsev <address@hidden> wrote:
> On Saturday 28 March 2009 09:06:09 Shai Ayal wrote:
>> I do not think that further separation is possible between
>> opengl-renderer and octave -- the really basic operations (line,
>> patch, point etc...) are provided by OpenGL. Anything above that is
>> closely coupled to the octave object tree.
> But I know for sure that it's possible. Once I've done it as an m-file (basing
> on gnuplot-based renderer), and writing abstract renderer in C++ is not a
> problem either. It would take me just a few days.

Can you explain what you mean by "abstract renderer" -- what would be
the input and output of it?
e.g. gl-render takes the octave object tree as input and produces
OpenGL output (apparently it does it "terribly")

> P.S. I've tried OpenGL renderer on a laptop with integrated SIS video chip,
> and it was terrible...

Can you elaborate? these kind of general comments are not very helpfull.

Shai


reply via email to

[Prev in Thread] Current Thread [Next in Thread]