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Re: Graphics properties implementation


From: Michael Goffioul
Subject: Re: Graphics properties implementation
Date: Sun, 13 Jan 2008 00:31:45 +0100

On 1/12/08, Shai Ayal <address@hidden> wrote:
> with the help of Ben's excellent property list

Good reference indeed, thanks.

>I am attaching a patch
> to add properties to base_property. The added properties:
>  radio_property busyaction;
>  callback_property buttondownfcn;
>  bool_property clipping;
>  callback_property createfcn;
>  callback_property deletefcn;
>  radio_property handlevisibility;
>  bool_property hittest;
>  bool_property interruptible;
>  bool_property selected;
>  bool_property selectionhighlight;
>  callback_property uicontextmenu;

I think this one should be a handle_property to hold a handle
to a to-de-defined menu object.

>  array_property userdata;

I think this one should be a any_property, because it can
be anything.

>  bool_property visible;
>
> Note:
> (1) the visible property had a special set method in figure which is
> overwritten in this patch. Making base_property::set_visible virtual
> solves this problem. Do you think this should be done for all
> base_property::set functions?

Another possibility would be to have listeners in C++, I'm thinking
about a possible solution, but I think it will be slower than making
the set_xxx methods virtual in base_properties class. For the
moment, I would only set set_visible virtual, because I can't think
about a potential use case for the other properties.

> (2) I am not sure about the type of the uicontextmenu property

Should be a handle.

Michael.


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