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[Octave-bug-tracker] [bug #45600] fonts displayed too small in gl-based
From: |
Pantxo Diribarne |
Subject: |
[Octave-bug-tracker] [bug #45600] fonts displayed too small in gl-based plots |
Date: |
Mon, 4 Mar 2019 07:05:19 -0500 (EST) |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:60.0) Gecko/20100101 Firefox/60.0 |
Update of bug #45600 (project octave):
Release: 4.0.0 => dev
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Follow-up Comment #18:
@Mike: Yes this bug is still present in the sense that it is partly
"intentional". IMO, in order to properly fix this bug we first need to at
least 2 bugs:
* bug #49627: decide wether we want to use a fixed or screen/system dependent
definition of a pixel (physical or logical pixel).
* bug #39697: have legend objects adapt smoothly when the fontsize is changed
(not only the text but also the box size). The link here is subtle: if the
onscreen text objects are drawn with their actual size in points (instead of
pixels as currently), at print time we will have to switch all text sizes to
be rendered in "pixels" (e.g. 12 pixels instead of 12 points) so that their
extent is correct in gl2ps which interprets pixel coordinates as points.
Then only a simple fix such as file #38753 can be applied to cover this
particular bug.
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<https://savannah.gnu.org/bugs/?45600>
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