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[Octave-bug-tracker] [bug #54762] Using fill with 1000 vertices crashes


From: Georg Wiora
Subject: [Octave-bug-tracker] [bug #54762] Using fill with 1000 vertices crashes octave
Date: Mon, 1 Oct 2018 12:05:28 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:62.0) Gecko/20100101 Firefox/62.0

Follow-up Comment #3, bug #54762 (project octave):

I am using windows 7.

"Crash" means the application disappears without any error message.
Unfortunately it seems not to happen every time. So there might be an external
condition causing it. I guess it might have to do with graphics hardware.
Sometimes I can reproduce it after every start of octave sometimes it works
nicely 10 times in a row.

I reached the exception over to a debugger and got the following message:

++
Ausnahmefehler bei 0x000007FEED89806D (glu32.dll) in octave-gui.exe:
0xC000041D: Unbehandelte Ausnahme während eines Benutzerrückrufs 

--

My Translation of this ist:
++
Exception at 0x000007FEED89806D (glu32.dll) in octave-gui.exe: 0xC000041D:
Unhandled Exception during user callback 

--


I am using qt graphics toolkit for plotting.

*Octave-cli*

Using octave-cli I can create a crash too but with fltk toolkit activated.

++
octave:1>
fill(rand(1000,1),rand(1000,1),[200,217,238]./255,'edgecolor',[0.7,0.7,0.7],'linewidth',0.5);
fatal: caught signal Segmentation fault -- stopping myself...

--



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