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[Octave-bug-tracker] [bug #54396] Removing Opengl32.dll speeds up plot n


From: anonymous
Subject: [Octave-bug-tracker] [bug #54396] Removing Opengl32.dll speeds up plot navigation, but it prevents saving plots using saveas or print
Date: Mon, 30 Jul 2018 12:27:41 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36

Follow-up Comment #17, bug #54396 (project octave):

OP here, sorry for the delay.  The machine is a Surface Book 2 with the newest
drivers (no external or dedicated GPU).  I tried to save as SVG using the
"system's" opengl32.dll file, but it still hangs indefinitely.  The plot opens
up fine, and there is an SVG file with no data in the folder that is created. 
Using this method does not cause gs.exe to appear in the task manager
(understandably).

I was able to get a hold of a different desktop Windows 10 machine with the
same version of Octave, and it does not have any issues in saving pdf, png, or
svg plots with the same code using the system's dll file.

As a side note, on any Windows 10 machine I've used, the plot
zoom/pan/maximize_winodow performance is so poor that a user pretty much has
to delete/rename the packaged opengl32.dll.  This is even true on an 8th
generation i7 chip at 3.1 GHz with a discrete GPU, just plotting 10 points.

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