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From: | Rik |
Subject: | [Octave-bug-tracker] [bug #46417] GL2PS info: OpenGL feedback buffer overflow when printing |
Date: | Tue, 10 Nov 2015 23:35:35 +0000 |
User-agent: | Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1) |
Update of bug #46417 (project octave): Status: None => Confirmed Summary: Error using print => GL2PS info: OpenGL feedback buffer overflow when printing _______________________________________________________ Follow-up Comment #2: Confirmed. I used the pcolor example from comment #1 to verify. The issue is in gl2ps-renderer.cc. buffsize += 1024*1024; Apparently each pixel in a surface object takes about 75 bytes so the current buffer size can only handle sqrt (1024*1024 / 75) == 118 I verified that pcolor objects below this range work fine. Ideally, we could use some property from the graphic object being drawn to determine the size of the buffer. Failing that, we could just increase this value. 1024*1024 is only 1 MB which isn't all that much on most machines these days. _______________________________________________________ Reply to this item at: <http://savannah.gnu.org/bugs/?46417> _______________________________________________ Message sent via/by Savannah http://savannah.gnu.org/
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