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From: | Jacob Rohde |
Subject: | [Nel] Texture/Mesh customization |
Date: | Sun, 29 Feb 2004 12:21:35 +0100 |
Hi NeL Gurus J I’m considering a system for character
customization. I would like two things:
Regarding the texturing part, does NeL assume some
predefined format for a texture template for character meshes, or can we make
up our own? I understand that NeL uses MRM meshes (LOD) how does that go with
texture customization in NeL? On some systems/engines these two things don’t
always go together well. How is mesh customization supported in NeL? Mesh
deformation? Piecewise mesh swapping? Say I would like to be able to customize
my character: Height, weight etc. What would be the best approach in NeL for
this? I know that mesh deformation can be very tricky and can result in some
graphical anomalies. I would really appreciate all information I can get
on this. Thanks in advance, Jacob Rohde |
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