----- Original Message -----
Sent: Wednesday, February 04, 2004 6:33
PM
Subject: Re: [Nel] Vegetation
It MUST be set.
Actually, the material in max is not really used
for Vegetables (but for visualisation in Max)
This is the important scheme to be aware: You
have ONE and only ONE texture that All yours vegetables must share. ie the
graphist must split the "Global Vegetable texture", allocating space
himself in this big texture. He must also uvmap its vegetable shape
according to this.
Lionel
----- Original Message -----
Sent: Wednesday, February 04, 2004 5:37
PM
Subject: Re: [Nel] Vegetation
Something Occured to me
Another related question is exporting Veget's
as far as i have worked out you must assign a
texture to a NeL material
then assign this material
to the vegetable
this is fine and in object viewer i see the
right texture.
but there is a setting for landscape global
veget texture
are there performance gains or losses from
setting this
does it have to be set? or can it be
ignored
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