We do use the normal OpenGL interface and when it
works it works great. However, our app (a marine navigation app
used by pilots to navigate large seagoing vessels) makes use of
OpenGL shaders so it will not work with the Microsoft OpenGL 1.1
fall-back library. Expecting users to have up to date OpenGL
libraries is (very) problematic.
I believe it is exactly for this reason that Google
and Firefox invested the effort in developing ANGLE… its avoids
the hassles with OpenGL libraries not working or being out of
date. I believe it is also for this reason that QT has embedded
ANGLE in their distribution.
Does anyone have any experience with using ANGLE as
part of or in conjunction with MXE?
best, Mark