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From: | Amir Shehzad Malik |
Subject: | Re: [Lynx-dev] Developer Documentation |
Date: | Wed, 20 Jun 2007 16:45:47 +0500 |
Thanks for your reply.... well yes.. It is to be cross compiled.... Thats ok but now can you suggest some document to understand the code organization so I can get going with the code a little faster...
Thanks
From: Thomas Dickey <address@hidden>
To: Malik Aamir Shehzad <address@hidden>
CC: address@hidden
Subject: Re: [Lynx-dev] Developer Documentation
Date: Wed, 20 Jun 2007 07:40:03 -0400 (EDT)
>On Wed, 20 Jun 2007, Malik Aamir Shehzad wrote:
>
>>Hi .... I am working on a project to port Lynx to Trimedia (an
>>embedded system plateform).... I am complete beginner with Lynx...
>>I have its code and now I want to know how and where should I start
>>to understand the code.. Can I get some help regarding this or can
>>I obtain developer documentation from somewhere?
>
>The files in the source-tree are about all the documentation that
>exists.
>Since it's an embedded system, I'd assume you're going to
>cross-compile.
>Lynx's configure script might work for that - I made some changes a
>few
>years ago to allow the utility in src/chrtrans to be built/run with
>the
>build-machine's compiler, but don't have a cross-development
>environment that can build the whole application. (I did some of
>this using a djgpp cross-compiler that is able to build ncurses).
>
>Besides lynx, you'll need something like ncurses (even slang).
>
>Best thing to do is to build a copy on a machine that's easy to
>build on, i.e., no cross-compiling, and see what the pieces are.
>
>--
>Thomas E. Dickey
>http://invisible-island.net
>ftp://invisible-island.net
>
>
>_______________________________________________
>Lynx-dev mailing list
>address@hidden
>http://lists.nongnu.org/mailman/listinfo/lynx-dev
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