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Re: [Linphone-developers] Enabling H264 support in Linphone for iOS
From: |
Eli Burke |
Subject: |
Re: [Linphone-developers] Enabling H264 support in Linphone for iOS |
Date: |
Fri, 10 May 2013 12:49:20 -0400 |
After you compile all of the libraries open Linphone in Xcode and select the
top level Linphone project, and then select the Linphone target you are trying
to compile (GPL or no GPL). Scroll down to Preprocessor macros and you will see
config lines for Debug, Distribution, and Release that contain entries like
"IN_LINPHONE" and "VIDEO_ENABLED". You need to add HAVE_X264 to each
configuration line. The master README has a list of features that can be
enabled this way.
-Eli
>
>
> I'm trying to enable H264 when compiling from source for the Linphone iOS
> app, but so far, I've found very little success.
> I can get the project to compile successfully, make calls, and such, but the
> available bandwidth presses for me to use H264.
> I've read on the site that, when Linphone-iphone is compiled from source,
> H264 support is enabled by default, but the only codec I find on the video
> part of the settings for the app is VP8.
> I also read that H264 requires a commercial license and such, but this is
> only to test if H264 will work for my particular use case.
> Finally, I tried recompiling the app and liblinphone both with and without
> GPL third parties, to no difference.
>
> What steps should I take next? Is H264 still available when building from
> source?
>
> Thank you!
> Nico