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Re: a proper whiteout function


From: tyronicus
Subject: Re: a proper whiteout function
Date: Tue, 28 Apr 2015 17:19:30 -0700 (MST)

Kieren MacMillan wrote
> What would be involved in making a real stencil whiteout function which
> could be applicable to all grobs?
> 
> For it to Do The Right Thing™, I imagine it should:
> 1. follow exactly the grob/glyph outline (i.e., not just a rectangle/box,
> as currently implemented);
> 2. include a parameter to set the thickness of the outline; and
> 3. include a parameter to determine whether the whiteout was filled
> throughout, or allowed “holes” inside (as per the grob/glyph outline).

Forgive my ignorance, but could you just set the color of the grob to white?



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